There's a curse which exists in those that keep themselves perpetually in tune with the hum of gaming's pulse. Very little comes as a surprise. Counting myself among them, I too revel in frame-by-frame breakdowns, rumor mills, or vastly over-reported speculation. Perhaps that's why I was so wonderfully proven imperfect when rolling credits on "Pentiment," albeit three years too late. Not for lack of compelling style, the title (like many) was relegated to my gargantuan backlog. Simply put, it was likely because I didn't actually know much about what the game was . Looking back I'm not entirely certain as to why, because, as I've made clear, that isn't my typical practice. Yet something beckoned me. Something that kept it waiting patiently, wading above that playable purgatory. Of course, I didn't understand it at the time, but this something was faith . This essay contains spoilers for "Pentiment" developed by Obsidian Entert...
under the crown
a nobody's thoughts on design