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Pentiment

      There's a curse which exists in those that keep themselves perpetually in tune with the hum of gaming's pulse. Very little comes as a surprise. Counting myself among them, I too revel in frame-by-frame breakdowns, rumor mills, or vastly over-reported speculation. Perhaps that's why I was so wonderfully proven imperfect when rolling credits on "Pentiment," albeit three years too late. Not for lack of compelling style, the title (like many) was relegated to my gargantuan backlog. Simply put, it was likely because I didn't actually know much about what the game was . Looking back I'm not entirely certain as to why, because, as I've made clear, that isn't my typical practice. Yet something beckoned me. Something that kept it waiting patiently, wading above that playable purgatory. Of course, I didn't understand it at the time, but this something was faith .   This essay contains spoilers for "Pentiment"  developed by Obsidian Entert...

Preface

     There is nothing I can write in this moment that will convince anyone that my rambling opinions are worth reading. In fact, I've tried several times to craft an incredible captivator and only came to the realization that there's never a perfect way to start anything. And while I might be about twenty years too late to the concept of blogging, they always say the second best time to start is now.      A screenshot of the tutorial area / starting room, for my first (to be) fully  released indie game, "Feline Forensics and the Meowseum Mystery"        If you're somehow unaware, stumbling aimlessly across the internet, having found yourself here without pretense, I'm an independent game developer. As of right now, I'm just over one full-time year into working on my first major release. I also have a graduate degree in the variety of digital production meets game studies, for whatever that's worth. All things considered, I don't nec...